Thursday, July 21, 2005

WoW Review - Part III

Part I can be found here.

Part II can be found here.

If leveling from 1-60 in WoW is the adventure... then level 60 is the grind. Level 60 is only a starting point in WoW. When you reach level 60 you are thrown into the world of end game dungeons, epic quests, and PvP Battlegrounds. Each good, bad, and ugly in their own respects.

The end game dungeons are a two fold monster. There is the small 5-15 man dungeons that litter the world at large. The majority of class based gear is found in these dungeons. The items are superior in quality and offer a lot to those who spend the time to get them. The reward is worth the time spent.... the first time through.

However this is where the grind falls in. You have to repeat each of these instances multiple times to get the item you want. It is a poor system that rewards those with more time to play... instead of rewarding those who use their time wisely.

Overall the dungeons are creative enough to make repeating them not to overbearing. WoW raised most people on always having a new area or adventure to take part in, but at 60 the content gets vastly limited.

On the high end are the epic dungeons and quests. 40 people required and 6+ hours if you want to complete them with those 40 people. Blizzard has a good system in place by instancing the dungeons so that there is no spawn camping of the epic monsters. You actually have to raid your way through a dungeon... not just be the next one in line.

This gives access to the content to a lot more people. However the average gamer in WoW will never see these dungeons because the requirements to get in are just not what the average WoW player are looking for. WoW attracted a lot of people on the merit of being a casual game and lets them down at level 60 with the classic "time sink" repetitive content.

WoW is not casual once you hit 60. Level 60 is an entirely new game and casual friendly is not part of its vocabulary.

Part IV will be covering the Battlegrounds.
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