Thursday, December 31, 2009

Game Review: Borderlands (PC)

BorderlandsBorderlands, from Gearbox software, blends FPS with RPG and tickles the loot center in every gamer’s brain. Borderlands is a good game, but misses greatness in every single category. Fortunately, there is a shitload of guns to make up for it.

Borderlands the RPG

Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.

The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.

The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.

Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types

The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.

Tuesday, December 22, 2009

Reposted Book Review: Elantris


Title: Elantris
Author: Brandon Sanderson
Genre: Fantasy
Publisher: Tor Fantasy (May 30, 2006)
Quick-Hit Thought: A one volume epic fantasy worth reading.

I have to admit the only reason I picked up Elantris was due to the announcement that Brandon Sanderson would be writing the twelfth, and final, book in the Wheel of Time series. Along with favorable reviews, and the fact that the story begins and ends in a single book, really sold it to me as a book worth reading to get a measure of Sanderson’s abilities.

The main point to understand about Elantris is that it is an epic fantasy tale wrapped up in under a thousand pages. It covers the gambit as far as epic fantasy goes. There is the hero, the villain, the princess, a story, and most of all, the fantastical world.

Elantris, located in the nation of Arelon, is more than the title of the book, it is the name of a magical city that ten years prior stopped being magical. Outside of Elantris is the smaller, non-magical city of Kae, newly revitalized in the wake of the downfall of Elantris and now the center of Arelon’s monarchy.

Elantris serves as a prison, housing those unfortunate enough to be afflicted by the magic that once made the city and the Elantrians great. The book begins as Raoden, the prince of Arelon, becomes afflicted with this magic and is cast into the crumbling city of Elantris. The story excels from that point forwad. Every chapter spent in Elantris is well worth the reader’s time.

Outside of Elantris, two other points of view are followed: Raoden’s widowed-before-the-wedding wife, Sarene, and Hrathen, priest sent to convert the non-believers of Arelon. While Raoden struggles within Elantris, Sarene and Hrathen battle politically in the city of Kae.

I thoroughly enjoyed the chapters involving Raoden and the overall story line of the book. However, the chapters involving Sarene and Hrathen take a while to become enjoyable. Sarene is just too much of a stereotypical feminist, while Hrathen is the obvious conflicted bad guy. I did enjoy Hrathen overall, but the most interesting aspect of Hrathen was his back-story which I would not have minded more of.

Fortunately, towards the end of the book, the three characters become entwined together in the chapters and the pace picks up significantly. The plot spins down quickly and an expected, but well-executed, ending unfolds.

Overall, the book serves its purpose as a one-book epic fantasy tale. More back story on Hrathen would have been nice and the pacing could have been smoother. It was refreshing to read a book without having to worry about the next book in the series. Elantris tells a great story that begins and ends within a thousand pages. Quite a feat in an otherwise bloated fantasy genre, especially for an author tagged with the responsibility to conclude one of the most bloated epic fantasy series out there.

Saturday, December 19, 2009

Reposted Book Review: The Name of the Wind

Title: The Name of the Wind
Author: Patrick Rothfuss
Genre: Fantasy
Publisher: DAW Trade; Reprint edition (April 7, 2009)
Quick-Hit Thought: Quality writing, minus a few WTF moments.

I debated how to write this review. Should I review the book, or should I review the reviews of the book? To me, the more interesting option is to approach the reviews, as they influenced my decision to get the book. The reviews for The Name of the Wind are split; some people love it, some people hate it. For some, Patrick Rothfuss, is the next big name in Fantasy. To others, he is a self-centered arrogant jerk. Personally, I fall in the middle and have no opinion on the Mr. Rothfuss himself.

Looking at the reviews on Amazon, we get the following gem from Robin Hobb (an accomplished author):
It seems to me that every year there are more books I want to read and less time for me to read them. Because my time is limited, I'm guilty of picking up the books by my favorite authors first, and fitting in new authors only when it's convenient.
Due to a stroke of luck, I've had an advance copy of The Name of the Wind by my bedside for over six months, just waiting for me to open it. Unfortunately, deadlines of my own kept getting in the way. But in a way, it's lucky that I didn't crack this book until just a few days ago. If I'd had this tale to distract me, I'd have been even later getting my work done.

I loathe spoilers, so I'm not going to discuss the plot of this book. I will say it has all the things that I demand of a book. The characters are real, the action is convincing and it has a compelling story to tell.

One of the things I like best about this book is that the magic is absolutely rooted in the book's world. Nothing seems contrived; the consistency is excellent.

The characters are very well realized. That means that when the protagonist does something clever, it's believable. And when he does something youthfully dumb, it rings just as authentically true. Because the characters are real and the magic is true to its own world, I closed this book feeling as if I'd been on a journey with an entertaining new friend, rather than sitting alone looking at words on a page.
This one is well worth some of your precious reading time. I'll wager that the books to follow it will also be.

Robin Hobb
From the peanut gallery, we get:
Like so many here I was suckered into this. Before you buy this book, read all the reviews. Read the honest 1 and 2 star reviews, read the others. Do notice how many reviewers gush praise but don't actually discuss the book. Or how many of the reviews all sound alike? Mention of the main characters, three to five sentences, all proclaiming how this is the best thing ever. Are we really supposed to believe this over the top hype? The funniest, and I mean laugh out loud funny, is the recent review that proclaims "next biggest thing since Tolkien". Or how about the laughable "I hope to be witnessing history on par with Herbert, Tolkien, etc."
I'll admit I bought the book based on the above two reviews. One, because Robin Hobb is a trustworthy review source. Two, because I wanted to know why so many felt the book was overrated.

I tend to agree that the book is overrated. If I rated things in little stars, TNotW would be a 3/5. Its enjoyable and well written, but it lacks the consistency of better novels. The core story is great and I enjoyed the main character Kvothe throughout. What I didn't enjoy was senseless meandering to the side. Situations in which some pretty stupid shit happens; *SPOILER* as stupid as dragons getting high on drugs spurring our hero into action. */SPOILER*

The book is about a man telling another man his life's story. The book starts with the hardened adventurer settled down as a tavern owner, adventures almost long gone. A happy-go-lucky scribe stops by and asks for the hero's story. What ensues will take three books to tell, but this first book covers the entire first day of story telling.

This approach leads to an interesting look into the events that make up the main character's life. As anyone who talks too much about themselves, Kvothe tends to embellish his stories a little bit. Unfortunately, it is hard to tell whether Kvothe is intentionally embellishing them or whether Rothfuss just writes that way. Unfortunately, this spills over (as mentioned above in the spoiler) into some pretty WTF moments.

I would have enjoyed the book a lot more and laughed a bit less at the situations had Rothfuss cut about a hundred or so pages of side story and focused on Kvothe's main storyline at the University (and area around it) and chasing information about the Chadrian. I was really intrigued by the way Kvothe interacted with the Masters at the University and was a bit disappointed when he left to chase ghost stories. I didn't mind that he had left the University, but I was very displeased at the reasons Rothfuss chose to keep him away. At one point, I almost put the book down because I couldn't stop laughing at the situation the characters were in. Seriously, read the above spoiler and tell me it doesn't sound stupid.

I tend to rate things on a 0 to 1 scale. 0, no. 1, yes. In this case, TNotW is a 1, because it is worth reading and deciding if the second book is worthwhile to the reader.

Tuesday, December 15, 2009

Reposted Book Review : Smart Bomb


Title: Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Authors: Heather Chaplin, Aaron Ruby
Genre: Gaming
Publisher: Algonquin Books (October 12, 2006)
Quick-Hit Thought: Great read for those interested.

I'm just a gamer. I don't develop games. I have no grand dreams of magically breaking into the industry. However, there are many developers in the industry who have done just that. This is a review of the book, Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Video game Revolution. This is a review from the side of a gamer, of a book about the rock star developers that make my world go.

At the heart of Smartbomb is a collection of stories about the rock star developers of the video game industry. The pacing of the book is defined by the first developer we meet, Cliff Blezinski. "CliffyB", as he is known around the offices at Epic Games, is known for his once flashy pimp-like attire, back when he burst onto the scene with the Unreal and Unreal Tournament series.

CliffyB is a recurring character in the book. He is considered to be one of the last home-grown programmers who has truly broken into the industry. In a day where developers arrive with college degrees built upon game development, CliffyB is a throwback to such legends as Will Wright of The Sims fame and John Carmack of Doom fame. Wright and Carmack don't have game design degrees, but they have some of the most influential video games in history under their belts. They developed games, because there was no other outlet for their creative talents.

However, CliffyB has gone from flashy pimp to laid back front man for Epic. There is a tantalizing connection where we see him at the same parties and conferences as Wright and Carmack. While CliffyB catches the audience's eyes with a new dazzling hair color, Will Wright drops a bomb as he displays his latest effort known, Spore. Wright's presentation ends in a standing ovation. Smartbomb shows us where these visionaries came from.

The husband-and-wife team of Heather Chaplin and Aaron Ruby connect many dots amongst a varied background of gaming history. Reading through the book will have you hitting Google for more information on such subjects as the Tech Model Railroad Club of MIT, and the Stupid Fun Club. Their writing style has a dramatic flare that drives the book, and readers will find themselves wanting to know more about the topics covered.

While there are many eye-opening insights into several facets of the gaming industry, there are also several reproductions of well known gaming history tidbits, such as Nolan Bushnell and the early days of Atari. For the seasoned video game historian, this is all information covered in other books, such as Steven Kent's "The Ultimate History of Video Games'', and Dean Takahashi’s "Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution.''

However, there are enough new connections and flavors amongst the entwined stories that the reiteration of information is not overwhelming. Also, being a relatively newer book in a growing industry, it serves as a great starting point for the new-age video game historian. The driving point, the reader will know more about gaming and where gaming is headed after reading this book.

It is very interesting that most of the gaming scene was covered. At one point, you're in the “gaming room” of an Anarchy Online addict before you are whisked away to the sweltering hotel basement in Dallas, where the latest Cyberathlete Professional League tournament is underway.

Smartbomb drags you into the rock star life of the game development industry and then firmly plants you back with the core of the industry: the gamers themselves.
Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.

Update: 2 Apr, 2007 - Edited labels and article.

Update: 28 July, 2008 - Added info section.

Update: 15 Dec, 2009 - Reposted to new Heartless_ Gamer Reviews.

Tuesday, January 17, 2006

Book Review: The Eyes of the Dragon by Stephen King


Before I read The Great Hunt I took a short trip down into Stephen King land. The only King book to date that I've read was The Stand and that was back in my early days of high school. I recieved The Eyes of the Dragon as a christmas gift and figured it a good starting point to get back into the heavier reading of Robert Jordan's The Wheel of Time series. What I found in The Eyes of the Dragon was a book I couldn't put down for very long.

The Eyes of the Dragon

The Eyes of the Dragon is a quick jump into the world of Delain where stories of dwarves and dragons are used to scare the children. All that changes on a simple hunting trip when King Roland's party comes across a young dragon. This doesn't end well for the dragon who ends up becoming another trophy mounted on Roland's wall.

The story just takes off from there. Stephen King's ability to portray real and fascinating characters is evident. The more you learn about the characters the more you can relate to them.

The reading is good albeit simple in places. However, this doesn't detract from the book at all. It is evident that King is not trying to create an epic masterpiece with a perfect world. He relies on the readers general knowledge of fantasy settings. A mage is someone who uses magic. A dragon has a nine chambered heart. These are all things King didn't need to create for his story and are borrowed from Fantasy 101.

The only disapointment comes from the ending which to me was a two fold monster. On one side it was a great way to end the book. On the other side the events leading up to it kind of left me wanting something else. Certain events are just a bit far stretched (even for fantasy standards) in a book where most of the story is rock solid.

Overall the book was a gem and a great find from a non-epic fantasy writer.

Monday, January 16, 2006

Book Review: The Great Hunt by Robert Jordan

The Great Hunt (The Wheel of Time, Book 2)The Great Hunt

I stopped halfway through The Great Hunt and took a break because the reading was getting a bit slow, but now that I've finished I can say that the weighty begining is well worth it in the end. If you want to read fantasy that will make you think about it after the reading is done then the Wheel of Time series is for you and The Great Hunt is a shining example of the series power.

What starts off as a slow chase quickly catches up to itself in a twisty turn of events. In the world of the Wheel of Time things are supposed to happen in a certain way, but what you find out in The Great Hunt is that times are changing. What was and what will be are not changing, but the the journey the characters are embarking upon will not end the way they should have.

This is the magic of Robery Jordan; weaving characters together into a story that is written as concrete as history. The story is laid out as though everything happens for a reason, but characters shift and events occur that change the journey that is being taken. In the end, though, everyone seems to be right where they should be.

The ending of The Great Hunt was one of the best endings that I have ever read. Granted my "Books I've read list" isn't that massive, but this story ranks up right next to Lord of the Rings. The true magic though is that the ending leads to so much more that I am already deep within the next book, The Dragon Reborn.

If you aren't reading the Wheel of Time you should be.

Monday, January 09, 2006

Book Review: New Spring and The Eye of the World by Robert Jordan

The Wheel of Time series by Robert Jordan is one of the premier fantasy sagas available. It is twelve books in length with Knife of Dreams, released October 2005, being the 11th book in the series. New Spring is a shorter novel that serves as a prequel to the series.

I read The Eye of the World on and off again throughout 2005 and finished it in the summer. I then moved on to read the New Spring prequel which I finished early in the fall. Since then I have taken a break from the Wheel of Time series, but find myself back at it and almost finished with book two, The Great Hunt. Here is my combined review of New Spring and The Eye of the World.

New Spring

Serving as a prequel that was launched deep into the series this novel brought a lot to the experience I had in The Eye of the World. Fortunately I am not that far in the series so I was relatively unspoiled during New Spring.

The book begins in a wonderful setting with Lan, my favorite character in the series so far. It covers the story of how Lan and Moiraine meet up for their fateful journey into Edmunds Field. I do not wish to spoil the series for those that have not read it because it is a gripping story that should be enjoyed by all fantasy readers.

Robert Jordan melds words in a way that sings softly as you turn from page to page. It is a gracious style that anyone can easily fall in love with. The book is not nearly as heavy a reading assignment as the rest of the series, but it lends so much to the story that it is a definate plus for those readers just breaking into The Wheel of Time series.

The story is complete for being its own book, but the world discovered only means more when you reach into the series. It serves as a resolution within itself, but lends and hints at something greater. This is what is to be discovered in the series.


The Eye of the World

Much of what I said about New Spring can be carried over to The Eye of the World. The distinction is that The Eye of the World is the begining of the adventure that New Spring brought you to.

If you look at the book as a whole it is great, but if you break it down to individual chapters there is some dead spots where pages are filled with how a dress moves or how the wind shifted oh so slightly. I don't want to call these spots boring, but they lead me to do some skim reading to progress to the meat of the story.

And let me tell you the meat of the story is grand. The best description to fit the book would be that its the begining of what seems to an inevitable car crash. The characters slowly push along towards the instant that they are going to be struck.

Unfortunately that crash is somewhere in a later book. The book catches speed as it progresses. What starts out slow eventually turns into a landslide. What you find yourself at is an ending that was as unexpected as it was believable. Jordan goes the distance to immerse you in the world he has created.

Overall the experience was great, but less than what I may have expected coming from the lands of Tolkien's Lord of the Rings. Tolkien is no short order to meet and Jordan gets eerily close that I wonder what the rest of the series will bring.

The Eye of the World for all its plugging around in the early stages grips you and makes you want to know more. You want to follow these characters and you want to see the adventures in which they continue.

The main character, Rand al'Thor, draws other characters to him throughout the book. I sometimes felt as though I was the just another one of them as the wheel weaved me into the pattern.

Sunday, December 11, 2005

Movie Review: Chronicles of Narnia

Here is my Chronicles of Narnia review for your viewing pleasure.

Not having read the books I went into this movie with an open mind. I understood the mindset that this was geared towards children and it was obvious from the onset. However, this did not impact the pleasure of watching this movie at all. I think back to some of the greatest fantasy ever. The Hobbit, which later spawned the Lord of the Rings, was written as a children’s book. Even when Tolkien began the LotR saga he was gearing it towards a children’s story.

There is something about the child’s mind that inspires true fantasy. As I watched the movie I immediately understood why the youngest child of the group, Lucy, was the first one into the world of Narnia. Narnia is a place you do not seek out; it happens when you are the least expecting.

Let's get back to the fact that this movie is geared towards children. This leads to some awkward scenes where the young actors fail to really carry the weight their roles required, but overall the movie was excellent. Looking at the roles I will give my thoughts on each.

Lucy - The youngest of the group she quickly sets herself apart in terms of acting. She carries many awkward scenes and that is a lot to say considering her young age. Her first initial interaction with the faun character of Mr. Tummus is by far one of the best of the movie.

Edmund - Really the only character in the movie with any sort of character development he definitely fits the role. He evolves and over the movie I believe he grows indefinitely on the audience.

Susan - The A-typical older sister attitude. The sad part about her role is that she seems to be there mainly to fill in holes in various scenes. There never seems to be a connection built between her and her younger sister which was disappointing.

Peter - As the designated "hero" for the story he is a very lateral character. He fits the role well, but the role leads nowhere. Like Susan, Peter suffers from being a filler character. In the opening scenes of war stricken Britain a connection begins to form with his younger brother Edmund, but by the end of the movie it is relegated to weak and quick scenes of bonding.

However, the movie is a sum of its parts and together they make for one hell of a kick ass ride. Pardon the language if there are young ones around. Outside of the four children the movie is filled with a host of computer generated characters that range from talking beavers to half-man/half-horse centaurs.

On the note of the special effects it is noticeable in some areas that Sony Imageworks is no Weta Workshop or ILM. We are still in the transition period for major motion pictures using large amounts of special effects and if Narnia is any sign its getting better by the movie.

The special effects and complete CG characters never fail the movie. The prominent character of Aslan, a Jesus inspired lion voiced by Liam Nisan, is a joy the entire movie. The comical duo of Mr. and Mrs. Beaver are a wonder to behold. I loved the imagination put into the various creatures and it makes me want to learn about each and everyone of them.

Comparisons to the Lord of the Rings trilogy were apparent before Narnia hit theatres. I’m glad to report that Narnia is nowhere near as dark or moody as Peter Jackson’s films. Again this is akin to the fact it was a Disney production developed from stories meant for children. As the scenes lift from winters blight to spring bliss the mood never strays far from the scenery.

The other disagreement point of the movie before release was the religious overtone of C.S. Lewis’s work. This is left up to interpretation during the movie. To some it has overtones into their religion while to others it is simply Narnia. It by far does not disappoint those faithful to the books from what I’ve read.

Overall the movie is like its final battle scene. It starts with a triumphant roar and as it nears its collision point it silences itself into a single heartbeat that explodes into the rage of battle. The dark points of the movie pound to a dramatic turning point, but silence into the light and magic of Narnia. It is then preserved and there is enough magic left for both adults and children alike.

Thursday, July 28, 2005

WoW Review - Part IV

Part I
Part II
Part III

Battlegrounds.

The good -

They offer a central themed area for PvP fighting. They bring team based objectives into play which require coordination to achieve. The fighting is constant and the honor gained is good. The sides are capped and usually equal out at the max amount allowed into a BG at a time.

The bad -

You must stand in line before entering a BG. If enough people want to get in; another instance will open. If there isn't enough people you could essentially wait hours on end and never make it into a BG.

Along with standing in line several servers have the problem where there is only enough people to open a BG during prime time for a few hours. The rest of the day the BGs are closed and anyone that doesn't play during prime time is out of luck in ever getting to enjoy a BG.

The honor system is set up to reward only those that farm BGs non-stop. These people get in early and then leave their machines idle to keep their slot in the BG while people that actually want to play stand in line outside. Along with this the majority of gameplay in the BGs revolve around organized teams just bypassing unorganized teams and farming honor.

The "goals" in BGs are often never accomplished aside from the main goal. The quests and so forth are misleading and there is no solid way to really understand how the whole BG works. There is a few key areas that are attacked and then everything else is abandoned. Even in the capture the flag BG there is little strategy used outside of sitting at the graveyards.

The respawn timers are 30 seconds. The fighting is non-stop. The second you feel as though you are begining to win is the second that the entire enemy force resurects on top of you.

Blizzard answered the call of many gamers who were sick of bored level 60's attacking them around the world. Now level 60's are left bored because if you aren't in a BG there is no PvP action to be found anywhere.

Battlegrounds do more harm than good in the end game.

Thursday, July 21, 2005

WoW Review - Part III

Part I can be found here.

Part II can be found here.

If leveling from 1-60 in WoW is the adventure... then level 60 is the grind. Level 60 is only a starting point in WoW. When you reach level 60 you are thrown into the world of end game dungeons, epic quests, and PvP Battlegrounds. Each good, bad, and ugly in their own respects.

The end game dungeons are a two fold monster. There is the small 5-15 man dungeons that litter the world at large. The majority of class based gear is found in these dungeons. The items are superior in quality and offer a lot to those who spend the time to get them. The reward is worth the time spent.... the first time through.

However this is where the grind falls in. You have to repeat each of these instances multiple times to get the item you want. It is a poor system that rewards those with more time to play... instead of rewarding those who use their time wisely.

Overall the dungeons are creative enough to make repeating them not to overbearing. WoW raised most people on always having a new area or adventure to take part in, but at 60 the content gets vastly limited.

On the high end are the epic dungeons and quests. 40 people required and 6+ hours if you want to complete them with those 40 people. Blizzard has a good system in place by instancing the dungeons so that there is no spawn camping of the epic monsters. You actually have to raid your way through a dungeon... not just be the next one in line.

This gives access to the content to a lot more people. However the average gamer in WoW will never see these dungeons because the requirements to get in are just not what the average WoW player are looking for. WoW attracted a lot of people on the merit of being a casual game and lets them down at level 60 with the classic "time sink" repetitive content.

WoW is not casual once you hit 60. Level 60 is an entirely new game and casual friendly is not part of its vocabulary.

Part IV will be covering the Battlegrounds.

Wednesday, July 20, 2005

Battlefield 2 Review - Part I

What do I want out of Battlefield 2(BF2)?

I want an FPS with team based objectives. I want a game that rewards working together and combining efforts. Balance between vehicles and ground combat are a must. The gameplay needs to be polished and free of the common bugs found in the Battlefield series. Overall the gameplay, graphics, and fun factor need to be equal.

With my expectations outlined lets get into the basics.

Graphics - What can I say? The game is beautiful. Turn the settings up to max and you are in for a treat. Unfortunately the graphics come at a price on system performance. However, even running the game at the lower settings is a pleasure. The animations, textures, and landscape is all very well done. The detail inside and outside of buildings is astounding to say the least. You definately need to take a second look at any lump, bump, or strange figure you see to ensure it is not an enemy soldier.

The only weak spot is the cut'n'paste approach of a lot of the structures. Most buildings are the same on every map. Creative placement of the buildings keeps it interesting enough to be barely noticeable at best.

Sound - A gun sounds like a gun. An aircraft screaming in for an attack sounds like it should... and knowing how planes sound is part of my real life job. The sound is very well done. Area effects are also well done. If you listen up you can hear enemy soldiers shouting orders and requests. You can hear someone sneaking up on you... even though footsteps are a bit soft.

The music is classic battlefield with a middle eastern swing for the middle east maps and an asian flavor for the Chinese maps. Same tune... different game.

Technical Performance - There is two parts of the game that can be evaluated in this category. While playing the game and while not playing the game.

While playing the game there is little problem when it comes to technical performance. Patch 1.02 has resolved the only major issue regarding a server side memory leak that crashed many servers and brought them to lagging slide shows. The net code seems to be solid so far and there is little room for complaint.

While not playing the game there is severe issues that EA/Dice need to tackle. The first being the rushed out 1.01 patch that caused more problems than it fixed. The poor testing and quality control is an absolute insult to the BF2 community. The 1.02 patch did come out in much better condition.

Also the in game menu's are a horrid interface to launch the game from. The menu's often freeze and crash you to desktop. Even with the 1.02 hotfix the server menu still lags and many features of it still don't work. You can't filter servers. You constantly end up with a blank server list and the only fix is to restart the game. Overall this detracts from the experience. It is a slap in the face for EA/Dice to have put so little effort into the menu and server browser.

Take my advice and get a seperate server browser such as Xfire or All Seeing Eye.

Monday, June 13, 2005

Guild Wars Review - Part I

Guild Wars Review – Part I

My thoughts on how to review an MMO.

What do I want out of Guild Wars(GW)?

I want a fast and fun PvP gaming experience with an MMO mentality, but of course free of charge. I want a game based around skill and a wide variety of viable in game skill sets. There needs to be massive competition among all the guilds and the competition needs rewards. The PvE needs to be enjoyable, but overall nothing more than a side adventure compared to the PvP aspect. The game needs balance to a certain point, but overall balance needs to be decided by giving the players the ability to build a wide variety of effective strategies.

The Basics

Graphics – Very well done. The ambient glow the game world has adds a lot to immerse you into the game. The character models are well animated and the monsters are fun to look at. The backgrounds are breath taking in some areas. You will be stopping to look at a water fall, forest, or battlefield in the background.

However there is a major detracting problem with these backgrounds… because that is what they are… backgrounds. You can’t interact with most of the game world. Small hills and other such visual aids often are misleading resulting in an invisible wall. I am sorry, but my character needs to be able to step over a two foot high rock in my path. It is confusing on the eyes when your avatar runs pointlessly into an invisible wall… visual clues such as walls, bushes, etc are needed to indicate an area is unreachable.

For all the awe moments built into the game world there are enough “damn it I can’t go that way” moments to counteract them.

Sound – From clanging swords to sandy footsteps the sound is right on in GW. The sound effects are excellent. However, the voice acting during the in game cut scenes lacks emphasis. The voice actors are drab and uneventful. You will spend more time skipping the cut scenes than enjoying them. The good news is that the sounds you will be hearing the most of, swords and spells, are very well done.

Technical Performance – The game runs nearly flawlessly. Everyone is part of the same game world and major areas are either instanced or broken up into several cloned districts. This results in a net positive effect on performance. The one area of technical performance that is troubling is the collision detection. Like the graphical problem of being unable to traverse the smallest hills there is an equally troubling problem of collision detection warping your avatar around.
You will have several times where you will try to move around an obstacle only to be warped back against it as though you never ran around it. Also when it comes to other players you will sometimes wonder why your character is running a zigzag pattern to someone or something right in front of you.

GW allows you to play the game with little to no lag and only suffers from poor collision detection.

Customer Service – Being a free MMOG there is little need for customer service outside of your routine spammers, scammers, and griefers. Every incident I encountered in game regarding a bad name or a constant spammer was resolved and the person removed or silenced. I actually reported a name of a group mate and before we finished out our current instance his name had been changed. The A.Net CS department seems to be on the top of their game.

WoW Review - Part II

Find Part I here.

My thoughts on how to review an MMO.

Part II

WoW does a lot of things right. It has minimized the “grinding” time to reach max level while filling it with actual things to do. The questing system guides you from level 1 to level 60 leading you into new area after new area.

This is both good and bad. You learn the world, but you also lose a sense of belonging because the higher level areas lack significant towns. You go from the main cities and right into run down dumps. In your early levels you experience Blizzard’s grand vision for huge involving cities, but quickly lose it as you spend little to no time in them.

Towns in the higher level areas are no more than a couple buildings or tents with a few NPCs attached to them. The lone exception being the mid-level area of Booty Bay which is quite a site to see.

This does not detract from the overall experience, but is disappointing considering the polish put on the rest of the world.

The crafting system was well implemented by Blizzard after several changes in Beta. You can select two professions and raise all three of your secondary skills. The system is easy to pick up and is nearly completely player supported. You can rely on other players for nearly every major supply that is needed for every craft.

The gathering professions however are not balanced against the crafting professions. You can select two gathering professions and guarantee to sell whatever you gather to other players via the Auction House.

However the crafting professions where you actually make items are sparsely populated with items that are of any use to anyone in the game. Most in game dropped items are better than the equal level crafted items. There is very few end game crafted items worth spending the effort to create.

Due to rare materials being required for most end game items players only invest in the ones that give them the MAX benefit. No player is going to spend the time to get 20 Arcanite Bars to build a weapon that is worse than another weapon that also only requires 20 Arcanite Bars. Weapons are just an example of what plagues all high level crafting professions. There are too few good items to be made for profit for high level crafters.

Every player in WoW can participate in the crafting process, but in the end only the gathering professions profit on a regular basis.

Part III coming soon…

Friday, June 10, 2005

WoW Review - Part 1

My thoughts on How to Review an MMO.

What do I want out of World of Warcraft(WoW)?

I want a casual, fun, and fast gaming experience. It should be easy to learn, but hard to master. I want an Alliance vs Horde conflict. There needs to be reason behind the conflict and balance in the battle. My actions need to have an effect on the world. Overall the game just needs to be fun and fun is the overriding factor that will keep me in WoW. I do not want another Everquest.

The Basics

Graphics - Excellent. The world has a very hand crafted feel to it that is unique to the Warcraft universe. From start to finish there is definite polish on everything in the world. The animations blend perfectly with the models. The environment is fleshed out with swaying trees, grass, bushes, and everything you expect to see when traveling into a forest, desert, or swamp. The graphics add to the immersion resulting in a very eye pleasing gaming experience.

Sound - The sound in WoW goes hand in hand with the graphics. It completes the immersion with excellent sound effects wherever you travel. The music is fitting to the feel of Warcraft. The sound will always keep you aware of your surroundings and the music will make those slower times feel much more alive.

Technical Performance - The lag has been up and down as much as the servers have been up and down. WoW has performed increasingly well and the server maintenance team seems to have their game faces on. Most problems have been fixed relatively quickly and aside from some known issues (mail box, AH, and big city lag) there is no negative effect from the technical performance. You will be playing WoW more than you will be staring at a log in screen.

Customer Service – Let’s not be shy. WoW has attracted a HUGE player base. The customer service(CS) is going to suffer because of this. However Blizzard has gone a long way to ensuring that your voice is heard when you have a valid complaint. Whether it’s in-game mail or out of game e-mail from the CS department you will get a reply to your request/inquiry. Also they are very public when they go ahead and ban a large group of players for cheating, hacking, or abusing exploits. A definite plus in my book.